![]() In fact, that’s hard to do when there aren’t any established bases. The goal for each battle isn’t necessarily to destroy the other team’s base. It’s an effective tactic against armor and gives troops one of the few advantages. ![]() They take up positions behind bushes along roads and they wait for enemy troops to move in. That’s because they’ll be an advantage when going face to face with the enemy’s armor. In a match between the 101st Airborne Division and the 21st Panzer Division, the Americans have to run out quickly on the map and set up ambush points. That means when players choose their allied or axis division it has an impact on the strategy and the terrain holds tremendous importance. The team recreated the battlefield from that era and filled it with units that act like the real-life counterparts. The maps are based on actual reconnaissance observations made during World War II. ![]() That’s where Eugen Systems comes in with “Steel Division Normandy 44.” The makers of “RUSE” and “Act of Aggression” have done their research and created a project that creative director Alexis le Dressay said is a very “tactical game, very high expectation in terms of authenticity.” Although there have been historical takes on the genre such as “Company of Heroes.” Few have tried to make a game that tries to be a war game simulation. The common thread for these RTS titles is that they all tend to be very gamelike. And of course, there’s the old Blizzard stand-bys - “Warcraft III” and “StarCraft II.” There are some that focus on sci-fi universes such as “Halo Wars 2” and “Grey Goo.” Some like Creative Assembly’s “Total War: Warhammer” dabbles in a fantasy universe. Real-time strategy games come in plenty of flavors.
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